They share this zone with the Salvatore family which is located a bit to the left of the Shark Club in Salvatore’s Bar. The Bishop family is one zone up from there, and own the Shark Club casino. The Mordino family owns the Desperado Casino on the main strip in the first zone a new arrival will enter. Be warned: the component is expensive, and it may be necessary to go through some other quests in New Reno to earn enough money to buy it.Īs far as family specific quests go, each family has its own starting quest that a player with a decent speech skill can access. Once in the western quarter head down - Eldridge’s shop is right next to the zone-out area heading to the world map towards the bottom of the area. Quest help shouldn’t be needed too badly here, but just in case the player gets lost: once in New Reno, go north (up) one zone, then bear west (left) wherever possible until the boundary of another zone appears. The arms vendor, Eldridge, is located in the west corner of New Reno in the shop called New Reno Arms. New Reno Quests: Main Quest and Family LocationsĪs said before, the only part of the player’s main quest that necessitates a trip to New Reno is fixing Vault 13’s computer system. They have succeeded in getting the gold mining town of Redding hooked on their products, which has resulted in their effectively owning the main supply of gold coinage produced in the Wasteland. This is due not to any particular superiority in intelligence or organization - the Mordino family produces the drug Jet, which is highly addictive and which they alone can manufacture. The Mordino family is probably the most powerful at game start. Then again, the fanatic loyalty of the Wright children to their mother and father can be a strength in and of itself. The Wright family has only one advantage: a large alcohol brewing operation. They have an entire sector of New Reno all to themselves, and they need it: there are swarms of children running around the area. The Wright family is the sad sack crew of New Reno.
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Both of them will happily sleep with male characters, and Bishop’s wife will sleep with female characters as well. Of course, Bishop’s predilection for politics has other costs - his wife is bored and unsatisfied and his daughter is a drugged out sex fiend. Indeed many players' first trip to New Reno may come when given a suitcase by a man in Vault City, who is in fact a spy for the Bishop mob. Bishop is involved in dirty dealings from Vault City to the New California Republic, and exerts political pressure by funding mercenaries and assassins. The leader of the organization is a power hungry dictator with ambitions that far outstrip mere dominance of a single post-nuclear town. Due to the advantage wrought by possession of these energy weapons, the Salvatore family is a growing power in New Reno The size of the family is more than offset by its equipment: the family is in bed with the Enclave and has received laser pistols in exchange for delivering chemicals to Enclave teams. Perhaps it is his anger at being near death or just something in the blood, but Salvatore is a vicious man, even for a mobster. The Salvatore family is small but close knit, and led by a geriatric patriarch with serious health problems. Scum and villainy abound in the city, and are concentrated in the four mobs: the Salvatore, Bishop, Wright, and Mordino families. Obi Wan hadn’t been to New Reno when he thought Mos Eisley was bad. Of course this status itself even tracks with New Reno’s near-parody of standard mafia tropes: Made men and women will be attacked by the members of any other gang. Performing duties for one family results in more important assignments, and can culminate in becoming a “Made Man” or “Made Woman” who is effectively a member of the family awarding the honor.
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The primary quests offered are given out by the four mob families, and range from courier duties to full on assassinations. In a way, New Reno is kind of like a Grand Theft Auto minigame embedded in Fallout 2.
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The city is dominated by four rival gangs, whose organization and mode of operation closely mimics the standard mafia tropes from films like the Godfather and every TV police drama. But in terms of quest availability and therefore experience point collection potential, New Reno is a veritable gold mine. One part needed to repair Vault 13’s computer system can be obtained at the weapons vendor in the city, but aside from that the place can be largely avoided. In Fallout 2, New Reno does not play a significant role in the Chosen One’s quest to retrieve the GECK.
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After the radiation levels subsided somewhat and people began to re-inhabit the region, New Reno became a magnet for unsavory characters of all stripes. New Reno made it through the war and resulting chaos relatively unscathed.
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When the nuclear war came, New Reno wasn’t high up on anyone’s target list.